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1. The great missile debate - in Ships and Modules [original thread]
For all the deficiencies of missiles in pvp it is worth noting that they are just awesome in pve. Remember not everyone is a pirate. There is something wonderful about seeing an whole wave of rats blow from just one salvo of missiles. Missiles ma...
- by Jeb Vacano - at 2013.12.23 00:16:00
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2. best way to counter a kiting sentry ishtar in small gangs? - in Warfare & Tactics [original thread]
Web drones. There is no way he can out run them.
- by Jeb Vacano - at 2013.12.18 05:10:00
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3. Anti-interceptor - in Ships and Modules [original thread]
Dual drone navigation comp II's and warior II's 10km/s lets see them out run that
- by Jeb Vacano - at 2013.12.18 04:33:00
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4. The great missile debate - in Ships and Modules [original thread]
Maxor Swift wrote: I know nothing about the under lying machanics of this game but what i do know is that if a shoot anything smaller than a stationary cruiser with HMs or HAMs i do effectively 0 damage. And now that RLMLs are too painful to u...
- by Jeb Vacano - at 2013.12.17 23:14:00
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5. Mining in Rubicon - in Science and Industry [original thread]
Kate stark wrote: [quote=Lance Stratos][quote=Kate stark][quote=Lors Dornick][quote=Dorian Wylde] minimal yield bonus for a lot more hassle. What hassle? It flys more or less the same, uses the same skills, and has better fitting stats.
- by Jeb Vacano - at 2013.12.17 20:54:00
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6. Remove Stargates - in Player Features and Ideas Discussion [original thread]
Hmm I like the exponential acceleration idea. This could get rid of something that has been bugging me for a long time. Why arn't there gates between the capitols? There are gates that go farther elsewhere. With some modification I could grow to l...
- by Jeb Vacano - at 2011.02.23 05:57:00
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7. Remove Stargates - in Player Features and Ideas Discussion [original thread]
What?!??!?!?!?!?!?!!??!?!?!?!?!?!??!??!?!?!?!?!?!? Let's get a little perspective here, most ships in eve warp at around 3 au/s the shortest known distance between any 2 star systems in the milky way is around 200k AU. That would make the shortes...
- by Jeb Vacano - at 2011.02.23 04:51:00
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8. High-sec Incursion Loot Ninjas = Broken? - in Player Features and Ideas Discussion [original thread]
I can think of only one way to successfully ruin my day if I am going for your loot. Have one guy in a cheap tackle frig drop fleet, then the rest of you warp off while he scrams me. Even if concord kicks his ass I'll still be all alone against th...
- by Jeb Vacano - at 2011.02.23 04:22:00
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9. High-sec Incursion Loot Ninjas = Broken? - in Player Features and Ideas Discussion [original thread]
Speaking as a ninja looter myself, yes it's too easy. I can grab the loot as i enter warp, and my Prophecy is specially fit for this kind of thing, so you need to be able to get several points on me within 1 second, or failing that deal 140k dmg i...
- by Jeb Vacano - at 2011.02.23 03:58:00
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